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Cooking companions endings guide
Cooking companions endings guide






cooking companions endings guide

A tree on village outskirts can be reduced to 20 boards in a few hours, worth ~50 smoked cuts even at inferior quality.

cooking companions endings guide

Timbercraft - can be raised quickly and won't help you in a fight, but proves surprisingly useful for trading.Trapping - trapping obviously helps you get enough food for the winter, but higher quality fox-traps are a good early-game trade good for players with poor carrying capacity.Get it right at the start so that when you think about tanning furs to trade with foreign traders, you'll have enough skill to make it worthwhile. Hideworking - this is a strong recommendation because you don't have that many chances to practice it, EVEN if you play exclusively small animal hunter, a miserable way to make a living.

cooking companions endings guide

Food quality affects both nutrient level and trade value, making the skill a big help in early game whereas its importance fades once food becomes plentiful.

  • Cookery - this is a recommended skill, even though many protest that it has chance to raise.
  • A significant boon to players without bow skill, and can be of help to you long into the game. > Spear - because javelins are readily crafted ranged weapons which can also melee in a pinch. Sword is more popular than Flail, as many Njerpez sport a sword of some kind. > Sword or Flail - this is a pure anti-human combat skill, because these two classes of weapons don't have much use in day-to-day affairs. > Axe - because you almost always have an axe on your hand. Recommended, even if you don't choose any combat skill. > Bow - bow skill is very useful in hunting. Clubs are readily crafted and iron maces/mauls are available, although they may fall behind other options against Njerpez. > Club - since blunt attacks control damage to the hide of a catch. Active fishing is useful even with low fishing skill (in the 30s) as long as you have a fishing rod, but nets are preferable.
  • Fishing - while not what it once was, still a valuable skill to generate food.
  • provided you actually learn it before a Njerpez shoots you in the eye. The Blood-Staunching Prayer removes the need for this skill. Increasing this skill can be difficult, as controlled (intentional) injury is a chore.
  • Physician - so that your wounds heal better.
  • You have 5 skill points to put into whatever areas you want. Skills are pivotal in how well you'll survive. Possible starting rituals change according to what tribe you choose. Note that not all rituals have a guaranteed result and may only increase probability of a good outcome. They will give your character certain benefits, or maybe appease the spirits so that they favor you. The biggest and heaviest can wear a lot heavy clothes before they affect much to their skills, which is a major consideration middle game. You can improve stats with courses, but you can not change body type. Another option is go for the biggest/heaviest body type, because more body weight lets you carry more. Try to go for the highest possible these three attributes. One of the most important stats are Agility, Speed and Eyesight, because they govern your dodge skill. You can reroll as many times as you like until you get your perfect character. Be wary of harvesting villager's plants because they will get angry at you if you harvest anything inside a village, pasture, or field. On the other hand, starting in Autumn may mean that you can gather lots of food such as the highly nutritious lake reeds that border most lakes. Spring Does have some advantages, if you want to test your skill/wit, because it's colder in spring you can dry food in the first couple of weeks, which means your supplies last longer. by the end of summer there should be some berries and other wild plants you can gather. You will still have PLENTY of time to prepare for winter.

    #COOKING COMPANIONS ENDINGS GUIDE PATCH#

    As of patch 3.30, Spring now has snow in the earlier months/weeks, as well as ice covered lakes and rivers, meaning you will need to apply some of your winter survival skills, thus as the game recommends starting in Summer this wiki editor also recommends Summer.

    cooking companions endings guide

    Next, you have to pick a starting season. Culture affects your starting Skill points, and will determine the possible range of your stats as detailed here. Custom is the standard method, while custom-easy allows you to 'degrade' each skill by up to two levels in the skill creation screen and reallocate those points to other skills and custom-too easy allows three points.Ĭommon choices for your culture include the Owl-Tribe (generally strongest at survival skills) and the Kaumolaiset (generally a jack-of-all-trades). Quick and easy skips over most of the character creation, dropping you straight into a world, ready to play. The first step is to choose what type of character creation you want. 2.8.1 Sleeping (not a course task, but still useful.).2.1 Starting the Living in the Wild course.








    Cooking companions endings guide